/*  4d Sine Sum  */

Mode = "FourD",

POV                = "5",
rotation_order     = "yxz",
x_rotation         = "-0.125*pi", //"-pi/8",
y_rotation         = "0.25*pi", //"pi/4",
z_rotation         = "0",


//Y0   = "(sin(x*t/4) + sin(z*t/4))/4",
Y0   = "(sin(x*t*0.25) + sin(z*t*0.25))*0.25",

//Stps = 20,
ConB = 1,

Pen  = "0.5 + 0.5 * mag(s)",
Vers = 100
